EPSXE using Pete's OpenGL 2.9 video plugin, Also make sure you have a folder created called shader: Fullscreen 1920 X 1080 Internal X resolution: 2: Very High Internal Y resolution: 3: Ultra high Stretching mode: 0: Stretch to window size Render mode: 1: Render to pbuffer, copy to texture Textures: Texture filtering: 3: Standard w/o sprites Hi-Res textures: Stretched (filtering needed) Gfx card vram: 512 (NVidia GTX 275) Un-checkmark Use pixel shader for 'PSX texture window' emulation Framerate: Checkmark 'Use FPS Limit' Select 'Auto-detect FPS/Frame skipping limit' Compatibility: Off-Screen drawing: 2: Extended Framebuffer effects: 3: Full- Emulates everything Framebuffer upload: 2: Full- Uploads full vram area Full screen filters: Checkmark: Screen filtering and Shader effects Select: 5: GLSlang files (gpuPeteOGL2 slv/slf) (Use Shadx's natural shader plugin (you have to Scroogle it, most links will have you sign into a forum to download it, download it and unzip into your shader folder) Shader level: 4 maximum Misc: Checkmark MDEC filter, disable screensaver, and special game fixes 0x0001Įdited by Practicedummy, 29 October 2011 - 05:30 PM. PCXS-Reloaded also uses the same plugin specifications of ePSXe, allowing it to make use of the exact same plugins that ePSXe uses.
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